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PlaySFX | ||||||||
Purpose Plays or stops a clip or all clips |
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Protoype void CSoundMngr::PlaySFX (bool b_play, string str_sfx, exclude ex_list = exclude(), int i_ex_flag = LIST_IN) |
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Parameters
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Description This function plays or stops a clip. When a clip is played, play always begins from the beginning of the clip, so don't try to set the clip position before calling this function. When a clip is stopped, the playhead returns to the beginning of the clip. Affecting Multiple Objects If you want to affect more than one image object at once, then you can use the last two parameters of the function. First you must compile a list (an STL vector) of objects that you want to either exclude or include. If you want to affect all image objects except certain ones, pass those in for ex_list along with the flag LIST_IN. If you want to affect only a certain set of objects, pass those in for ex_list along with the flag LIST_OUT. You should also pass ALL_CLIPS for str_id. |
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Use CSoundMngr sound; // play one sfx object sound.PlaySFX(true, "my_music"); // stop ALL music objects except "my_sfx" exclude ex_list; ex_list.push_back("my_sfx"); sound.PlaySFX(false, ALL_CLIPS, ex_list, LIST_IN); // play ONLY these sfx music objects exclude ex_list; ex_list.push_back("my_sfx1"); ex_list.push_back("my_sfx2"); ex_list.push_back("my_sfx3"); sound.PlaySFX(true, ALL_CLIPS, ex_list, LIST_OUT); |
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