MUSIC_OBJ
Definition
struct MUSIC_OBJ { stream_handle _p_music; int _i_channel; int _i_volume; int _i_pan; int _i_priority; int _i_length; bool _b_reserved; bool _b_muted; bool _b_playing; bool _b_paused; };
Properties
_p_music | handle to the music clip |
_i_channel | channel # the music is currently playing on (or has reserved) |
_i_volume | the volume level of the music |
_i_pan | the pan setting of the music |
_i_priority | the music priority in getting bumped when channels are full |
_i_length | holds the length of the clip |
_b_reserved | whether or not the clip is on a reserved channel |
_b_muted | whether or not the clip is muted |
_b_playing | whether or not the clip is playing |
_b_paused | whether or not the clip is paused |