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GetPriority | ||
Purpose Returns the priority level for the clip |
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Protoype int CSoundMngr::GetPriority (string str_id) |
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Parameters
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Description This function queries the given sound object and extracts the clip's current channel priority setting. This setting determines whether a clip will be bumped out of a channel if all channels are full. The clip with the lowest priority will be bumped first.
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Use CSoundMngr sound; int i_priority = sound.GetPriority("my_sound"); |
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