Table of Contents


EFFECT_OBJ

Definition

struct EFFECT_OBJ
{
    int _i_step;
    int _i_base;
    int _i_effect;
    bool _b_done;
    bool _b_remove;
};

Properties

_i_step the amount to reduce or increase by
_i_base the amount to stop at
_i_effect the type of effect
_b_done flag for finished effect
_b_remove whether or not to remove effect from map immediately upon completion