EFFECT_OBJ
Definition
struct EFFECT_OBJ
{
int _i_step;
int _i_base;
int _i_effect;
bool _b_done;
bool _b_remove;
};
Properties
| _i_step | the amount to reduce or increase by |
| _i_base | the amount to stop at |
| _i_effect | the type of effect |
| _b_done | flag for finished effect |
| _b_remove | whether or not to remove effect from map immediately upon completion |