EFFECT_OBJ
Definition
struct EFFECT_OBJ { int _i_step; int _i_base; int _i_effect; bool _b_done; bool _b_remove; };
Properties
_i_step | the amount to reduce or increase by |
_i_base | the amount to stop at |
_i_effect | the type of effect |
_b_done | flag for finished effect |
_b_remove | whether or not to remove effect from map immediately upon completion |