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| UnloadScene | ||
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Purpose Unloads the currently loaded scene |
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Protoype void CSceneMngr::UnloadScene () |
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Description This function unloads the scene that is currently loaded. Unloading a scene and not loading a new one after will just cause the screen to display nothing (unless you have the tile engine running, which renders seperate from scenes). |
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Use CSceneMngr scene; scene.UnloadScene(); |
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