Table of Contents

 
UnloadScene
 

Purpose

Unloads the currently loaded scene

 

Protoype

void CSceneMngr::UnloadScene ()
 

Description

This function unloads the scene that is currently loaded. Unloading a scene and not loading a new one after will just cause the screen to display nothing (unless you have the tile engine running, which renders seperate from scenes).

 

Use

CSceneMngr scene;
scene.UnloadScene();
 

Prev: RenderScene