IMAGE_OBJ
Definition
struct IMAGE_OBJ
{
SDL_Surface* _p_image;
SDL_Rect _rc_image;
RGB_SET _rgb_key;
int _i_image_x;
int _i_image_y;
int _i_copies;
bool _b_bound;
bool _b_show;
};
Properties
| _p_image | the image surface |
| _rc_image | the current image size properties |
| _rgb_key | the RGB transparency key |
| _i_image_x | the xpos of the image |
| _i_image_y | the ypos of the image |
| _i_copies | the numbe of image copies to render (not implemented yet) |
| _b_bound | flag for whether teh image is bound to an object (button, sprite, etc) |
| _b_show | whether the image is visible or not |