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DisableButton | ||||||||
Purpose Disables or enables a specific button or all buttons |
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Protoype void CButtonMngr::DisableButton (bool b_disable, string str_button, exclude ex_list = exclude(), int i_flag = LIST_IN) |
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Parameters
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Description This function enables or disables a button. In doing so it actually sets the button's state to disabled, which means the button cannot recieve any mouse or cursor events. You must pass in the ID of the button for str_button as well as whether you want to enable (FALSE) or disable (TRUE) the button. Enabling/Disabling Multiple Objects If you want to enable/disable more than one button object at once, then you can use the last two parameters of the function. First you must compile a list (an STL vector) of objects that you want to either exclude or include. If you want to enable/disable all button objects except certain ones, pass those in for ex_list along with the flag LIST_IN. If you want to enable/disable only a certain set of objects, pass those in for ex_list along with the flag LIST_OUT. You should also pass ALL_BUTTONS for str_button. |
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Use CButtonMngr button; // enable one button object button.DisableButton(false, "my_button"); // disable ALL button objects except "my_button" exclude ex_list; ex_list.push_back("my_button"); button.DisableButton(true, ALL_BUTTONS, ex_list, LIST_IN); // enable ONLY these three button objects exclude ex_list; ex_list.push_back("my_button1"); ex_list.push_back("my_button2"); ex_list.push_back("my_button3"); button.DisableButton(false, ALL_BUTTONS, ex_list, LIST_OUT); |
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