APP_CFG
Definition
struct APP_CFG
{
    int _i_screen_w;
    int _i_screen_h;
    int _i_screen_bpp;
    int _i_splash_w;
    int _i_splash_h;
    int _i_splash_bpp;
    int _i_window_type;
    int _i_splash_time;
    int _i_framerate; 
    int _i_sound_mixrate;
    int _i_sound_channels;
    int _i_splash_r; 
    int _i_splash_g; 
    int _i_splash_b; 
    bool _b_log; 
    bool _b_splash;
    bool _b_engine;
    string _str_app_caption; 
    string _str_icon; 
    string _str_splash_timer; 
    string _str_splash_img; 
    string _str_log_config; 
    string _str_data_button;
    string _str_data_music;
    string _str_data_sfx;
    string _str_data_image;
    string _str_data_text; 
    string _str_data_sprite; 
    string _str_data_cursor; 
    string _str_data_font; 
    string _str_data_engine; 
    string _str_data_scene;
};
Properties
| _i_screen_w | width of the video screen | 
| _i_screen_h | height of the video screen | 
| _i_screen_bpp | pixel-depth of the video screen | 
| _i_splash_w | width of the splash screen | 
| _i_splash_h | height of the splash screen | 
| _i_splash_bpp | pixel-depth of the splash screen | 
| _i_window_type | type of game window | 
| _i_splash_time | num milliseconds to display splash screen | 
| _i_framerate | framerate to lock app at | 
| _i_sound_mixrate | hertz to set sound engine mixrate at | 
| _i_sound_channels | number of software channels for sound engine | 
| _i_splash_r | splash image red transparency | 
| _i_splash_g | splash image green transparency | 
| _i_splash_b | splash image blue transparency | 
| _b_log | whether there is to be error logging | 
| _b_splash | whether there is a splash screen | 
| _b_engine | whether the tile engine will be used | 
| _str_app_caption | caption for app and App name for error log (windowed apps only) | 
| _str_icon | path of the app icon (windowed apps only) | 
| _str_splash_timer | timer for the splash window | 
| _str_splash_img | path to the splash image | 
| _str_log_config | path to the error log configuration file | 
| _str_data_buttons | path to buttons data file | 
| _str_data_music | path to music data file | 
| _str_data_sfx | path to sound data file | 
| _str_data_image | path to image data file | 
| _str_data_text | path to text data file | 
| _str_data_sprite | path to sprite data file | 
| _str_data_cursor | path to cursor data file | 
| _str_data_font | path to font data file | 
| _str_data_engine | path to engine data file | 
| _str_data_scene | path to scene data file |