APP_CFG
Definition
struct APP_CFG
{
int _i_screen_w;
int _i_screen_h;
int _i_screen_bpp;
int _i_splash_w;
int _i_splash_h;
int _i_splash_bpp;
int _i_window_type;
int _i_splash_time;
int _i_framerate;
int _i_sound_mixrate;
int _i_sound_channels;
int _i_splash_r;
int _i_splash_g;
int _i_splash_b;
bool _b_log;
bool _b_splash;
bool _b_engine;
string _str_app_caption;
string _str_icon;
string _str_splash_timer;
string _str_splash_img;
string _str_log_config;
string _str_data_button;
string _str_data_music;
string _str_data_sfx;
string _str_data_image;
string _str_data_text;
string _str_data_sprite;
string _str_data_cursor;
string _str_data_font;
string _str_data_engine;
string _str_data_scene;
};
Properties
| _i_screen_w | width of the video screen |
| _i_screen_h | height of the video screen |
| _i_screen_bpp | pixel-depth of the video screen |
| _i_splash_w | width of the splash screen |
| _i_splash_h | height of the splash screen |
| _i_splash_bpp | pixel-depth of the splash screen |
| _i_window_type | type of game window |
| _i_splash_time | num milliseconds to display splash screen |
| _i_framerate | framerate to lock app at |
| _i_sound_mixrate | hertz to set sound engine mixrate at |
| _i_sound_channels | number of software channels for sound engine |
| _i_splash_r | splash image red transparency |
| _i_splash_g | splash image green transparency |
| _i_splash_b | splash image blue transparency |
| _b_log | whether there is to be error logging |
| _b_splash | whether there is a splash screen |
| _b_engine | whether the tile engine will be used |
| _str_app_caption | caption for app and App name for error log (windowed apps only) |
| _str_icon | path of the app icon (windowed apps only) |
| _str_splash_timer | timer for the splash window |
| _str_splash_img | path to the splash image |
| _str_log_config | path to the error log configuration file |
| _str_data_buttons | path to buttons data file |
| _str_data_music | path to music data file |
| _str_data_sfx | path to sound data file |
| _str_data_image | path to image data file |
| _str_data_text | path to text data file |
| _str_data_sprite | path to sprite data file |
| _str_data_cursor | path to cursor data file |
| _str_data_font | path to font data file |
| _str_data_engine | path to engine data file |
| _str_data_scene | path to scene data file |