APP_CFG
Definition
struct APP_CFG { int _i_screen_w; int _i_screen_h; int _i_screen_bpp; int _i_splash_w; int _i_splash_h; int _i_splash_bpp; int _i_window_type; int _i_splash_time; int _i_framerate; int _i_sound_mixrate; int _i_sound_channels; int _i_splash_r; int _i_splash_g; int _i_splash_b; bool _b_log; bool _b_splash; bool _b_engine; string _str_app_caption; string _str_icon; string _str_splash_timer; string _str_splash_img; string _str_log_config; string _str_data_button; string _str_data_music; string _str_data_sfx; string _str_data_image; string _str_data_text; string _str_data_sprite; string _str_data_cursor; string _str_data_font; string _str_data_engine; string _str_data_scene; };
Properties
_i_screen_w | width of the video screen |
_i_screen_h | height of the video screen |
_i_screen_bpp | pixel-depth of the video screen |
_i_splash_w | width of the splash screen |
_i_splash_h | height of the splash screen |
_i_splash_bpp | pixel-depth of the splash screen |
_i_window_type | type of game window |
_i_splash_time | num milliseconds to display splash screen |
_i_framerate | framerate to lock app at |
_i_sound_mixrate | hertz to set sound engine mixrate at |
_i_sound_channels | number of software channels for sound engine |
_i_splash_r | splash image red transparency |
_i_splash_g | splash image green transparency |
_i_splash_b | splash image blue transparency |
_b_log | whether there is to be error logging |
_b_splash | whether there is a splash screen |
_b_engine | whether the tile engine will be used |
_str_app_caption | caption for app and App name for error log (windowed apps only) |
_str_icon | path of the app icon (windowed apps only) |
_str_splash_timer | timer for the splash window |
_str_splash_img | path to the splash image |
_str_log_config | path to the error log configuration file |
_str_data_buttons | path to buttons data file |
_str_data_music | path to music data file |
_str_data_sfx | path to sound data file |
_str_data_image | path to image data file |
_str_data_text | path to text data file |
_str_data_sprite | path to sprite data file |
_str_data_cursor | path to cursor data file |
_str_data_font | path to font data file |
_str_data_engine | path to engine data file |
_str_data_scene | path to scene data file |